AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include('shared.lua')
include('CAF.lua')
//starting the base class and base env
function ENT.Initialize()

	

	self.Entity:PhysicsInit( SOLID_VPHYSICS )
	self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
	self.Entity:SetSolid( SOLID_VPHYSICS )
	self.Active = 0
	self.sbenv = {}
	self.sbenv.air = {}
	self.sbenv.size = 0
	self.sbenv.gravity = 0
	self.sbenv.atmosphere = 0
	self.sbenv.pressure = 0
	self.sbenv.temperature = 0
	self.sbenv.air.o2 = 0
	self.sbenv.air.o2per = 0
	self.sbenv.air.co2 = 0
	self.sbenv.air.co2per = 0
	self.sbenv.air.n = 0
	self.sbenv.air.nper = 0
	self.sbenv.air.h = 0
	self.sbenv.air.hper = 0
	self.sbenv.air.empty = 0
	self.sbenv.air.emptyper = 0
	self.sbenv.air.max = 0
	self.sbenv.name = "No Name"
	CAF.AddEnv(self)
end

	